Envisioned as a futuristic, trans-disciplinary research hub in School of Liberal Arts
Its goal is to explore the intersections emerging from Art and Digital technologies
Concept & Scope
Arts
Visual Arts ( Painting, Sculpture, Craft, Photography, Cinema, Installations and others)
Performing Arts ( Theatre, Dance, Music, Martial Arts and others)
Performance Arts
Art with Body, space, sound and light
Example – Action Painting
Digital Immersion
Merger of the physical world with the digital world of data.
Digitalisation of Arts
IOT for continuous Real-time data of live arts
Use of technologies like virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR), all of which create an altered or enhanced environment.
Digital Gaming
Intersections
Digital Collective
Creating Digital Twin of Arts
Ownership of Digital Twins as Heritage
New form of presentation of Arts
Exploiting AR,VR, MR
Digital Gaming
Newer Art Forms
Integration of Physical and Digital World
Analytics of Art
Newer Critical Insights
Digital Tools for Comparative Art
Digital Pedagogy for Art Instruction
Content development for newer art forms
Exploring Comics, Graphics, Animation
Social history and sociological analysis of the newer art forms
Blend of sub-cultural art forms through digital interventions
Digital Art
Born Digital Art
Interactive Art
Installation Art using Digital Technology
Aesthetics of Digital Art
Digital Aesthetics
AI & Art
Multi-disciplinary endeavour that is located at the intersection of the fields of AI, Arts, Cognitive Psychology, Philosophy and Ethics
To better understand human creativity and to formulate an algorithmic perspective on creative behavior in humans.
Perception of Art: Cognitive Studies
To construct AI system to enhance human creativity
AI system for generating human-level creativity.
Operational Modalities
Members of CoE
Faculty of School
Dedicated Faculty for CoE
Affiliate Faculty Members – from other Schools & Department
Meeting Skill Demands for AVGC Sector – Art & Digital Techniques
Instructional Design for Digital Pedagogy of Arts
MSc Programme
Research & Development
Targeted PhD Programme
Research Agenda
Aligned with Scope
Art, Technology, Liberal Arts
Collaborative Creative Arts
Innovation
Presentation Platform Design & Platform Use
Popularization and Monetization
Hi-fidelity Digital Representation of Art
NFT of Arts; Securing Ownership
Technology Innovation for E-commerce
Metaverse of Arts
Gaming with Indian Ethos
Members
Advisors and Mentors
Pandit Ajoy Chakrabarty
Prof Ashutosh Sharma
IITJ Faculty
Dr Rajendra Nagar
Assistant Professor, Department of Electrical Engineering
Dr Manish Narwaria
Assistant Professor, Department of Electrical Engineering
Dr Parichay Patra
Assistant Professor, School of Liberal Arts
Dr Ankita Sharma
Associate Professor, School of Liberal Arts
Dr Prasenjeet Tribhuvan
Assistant Professor, School of Liberal Arts
Dr Srijan Sengupta
Assistant Professor, Dept of Metallurgical Engg
Dr Amrita Pur
Assistant Professor, Dept of Mechanical Engg
Dr Pradyut R Chakrabarty
Associate Professor, Dept of Mechanical Engg
Dr Angan Sengupta
Assistant Professor, Dept of Chemical Engg
Prof Sangeeta Sahney
Professor and Head, School of Managamenet and Entrepreneurship
Prof Nimish Vohra
Professor, School of Managamenet and Entrepreneurship
Prof Chhanda Chakraborti
Professor, School of Liberal Arts
Prof Santanu Chaudhury
Director, IIT Jodhpur, and Professor, Dept of Computer Science
Dr Tonisha Guin
Assistant Professor, School of Liberal Arts
Dr. Natasa Thoudam
Assistant Professor, School of Liberal Arts